Build
Your Own Arcade Control Center FAQ
Oscar
Spinner
First
Look
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The following
is a first look at the Oscar Spinner. Look for more on the Oscar
spinner some time in the not too distant future...
In a
word... *WOW* If you are thinking of a control set without a spinner,
you really have to reconsider! The Oscar spinner is really an excellent
piece of work. For specifications and details, visit our spinners
page or their home
page. For my first impressions, read on.
The
Oscar spinner is a pre-assembled mouse-hack with a PS/2 connection, and
a PS/2 to serial converter. I tested it in the PS/2 configuration
under Windows ME. I attempted to test it in the serial configuration,
but was unable to get it to install. HOWEVER - it's not the fault
of the spinner, but my computer. It wouldn't install two other serial
mice either, so something's wrong with my configuration. I installed
the spinner via serial port on another machine and it detected as a Netmouse.
I installed it with the standard serial mouse driver, and it worked fine.
The fault was in my test computer. Worked fine in PS/2 mode and that's
what I tested. |
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The
first thing I did after booting up was to simply give it a spin.
The knob spun smoothly, floating left and right across the screen without
hesitation. My Oscar came equipped with the aluminum knob, and it
felt quite comfortable and looks fairly attractive. Several flicks
of the knob each averaged 3 to 4 seconds of spin time before it stopped,
with smooth motion on screen. The knob had a slightly perceptible
wobble when free spinning, neither felt nor seen when turned while being
held. No affect on game play or performance whatsoever. It
was probably due to being slightly off-center on the shaft, adjustable
with the mounting screw. I'll play with that more later.
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I tested
in various games under MAME (Pentium Pro optimized version), in a DOS window
under Windows ME, and also in MAME32. While testing, I did not notice
any "back-spin" - where the mouse is spun too fast in one direction and
actually moves in the other due to some property of the mouse sensitivity
and the spokes on the wheel. You've probably seen the like watching
car tires on the highway -- at faster speeds they sometimes seem to be
moving backwards. |
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So
far it was all done free-style, without being physically installed in anything.
Don't laugh at my mounting job... ok laugh, it's pretty ridiculous.
However, it held the spinner in place just fine for testing. Cutting
a hole in the cardboard somewhat smaller than the mounting plate, then
screwing it down was very easy, and is probably how I'll mount it permanently
in a control panel.
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I tested
the spinner with Tempest, Warlords, Circus, Arkanoid, and Block-Block.
One thing I haven't mentioned is that the spinner direction is reversed.
I.E. When I spun left, it moved right, and vice versa. Now, this
isn't a contradiction of what I said above. When I spun it so that
I expected it to move left, it always moved left. They mention this
on the web site, and MAME is equipped to handle it. In each game,
you simply configure MAME to reverse the direction. |
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The
reason this happens is just a function of a mouse hack. When you
move a mouse on the table, things are actually happening in reverse.
When you move the mouse right, the ball moves left. Try it - pick
your mouse up with the ball facing down. Without pushing up too hard
on it, move the ball left and watch the cursor go right. Move it
right and watch it go left.
One of
the joys of getting to preview/review products on BYOAC is being on the
bleeding edge of the products and getting the first runs/prototypes.
The first two Oscar spinners had this "problem" -- Oscar had this to say
about it:
"I
made two like that. Since those two, it has been corrected. I have
moved the PCB completely off the spinner, to help correct that bug and
to also make a much shallower mounting depth."
So - on
each game I had to configure it to reverse the direction. I wasn't
able to find an entry in the MAME.CFG or documentation to make that the
default, so I had to do it per-game. Kind of annoying, but it only
had to be done once. Suggestions welcome. |
The rest
is kind of anticlimactic review wise. What can I say but that the
spinner worked great? The only thing to do was toy with the sensitivity
and/or speed settings per game. MAME's default was fairly low, and
I bumped it up quite a bit in each game. The Oscar web site suggests
a default setting, but I expect quite a bit of time playing with it before
optimal game-play is reached. I was able to quickly whip through
several levels of Tempest easily, and game play was smooth and natural
in the rest. One thing I can conclude is that I stink at Warlords.
:)
Conclusion?
Playing games with the Oscar spinner is thoroughly enjoyable. After
configuration the spinner works great with no quirks or flaws. It
looks nice and seems solidly constructed. I hadn't been in a hurry
to get a spinner installed - I have a HotRod, Stick-It, and CustomArcade
and have enjoyed playing games with all of them. However, now that
I've used a spinner, I have to get one hooked up permanently! Playing
with a spinner is da-bomb! I expect many happy hours playing Tempest
again, and cannot wait to hook up a trigger grip joystick to play Tron.
You may never hear from me again! Two thumbs up for the Oscar spinner!
I expect
people will ask, "Now that you've reviewed both, which would you pick between
the Oscar and the Fultra?" It may sound like a cop-out, but I really
can't say one was a better choice than the other. Considering installation,
configuration and game play issues, after all's said and done it's a wash.
I like both of them, and will have one of each on my spinner control panel.
There *are* differences between them (and they both have branched out to
different offerings as well), and my advice is to use the other factors
besides gameplay/installation to decide. Interface, pricing, dimensions,
etc., based on personal preference should be your determining factors.
Got a
comment or review of your own? Send it in! Looking for the
Fultra spinner? Take a look :)
--- 2-12-01
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